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تمامی مطالب نوشته شده توسط MH11
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آموزش آنلاین بازی کردن Resident Evil Revelations به روش ENZO
MH11 پاسخی ارسال کرد برای یک موضوع در آموزش آنلاین بازی کردن
آموزش آنلاین بازی کردن Resident Evil Revelations به روش Enzo : - در طول انجام مراحل راه اندازی، آنتی ویروس یا ویندوز دفندر را غیر فعال کنید (آموزش). 1. ابتدا استیم را اجرا کنید و وارد حساب استیم خود شوید. 2. سپس بازی را از طریق لینک زیر دانلود کنید و آن را استخراج کنید و کرک Steam-Fix را نیز در پوشه بازی استخراج کنید (جایگزین فایل های بازی کنید). دانلود بازی همراه با کرک دانلود کرک به تنهایی 3. بازی را از طریق فایل rerev.exe بصورت Run as administrator اجرا کنید و از بازی کردن لذت ببرید. - مطمئن شوید که Spacewar را نصب کرده اید (steam://install/480). میزبان شدن در بازی : به قسمت Raid Mode سپس Private Match مراجعه کنید و با دکمه F9 به دوستان خود دعوت نامه ارسال کنید. ملحق شدن به میزبان ها : دعوت نامه دوست خود را قبول کنید. - مشاهده تصاویر و تریلر بازی - حداقل سیستم مورد نیاز : OS: Windows® 8.1 / Windows®10 Processor: Intel® Core™ 2 Duo 2.4Ghz or better, AMD Athlon™ X2 2.8 Ghz or better Memory: 2 GB RAM Graphics: NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD3850 or better Storage: 8 GB HD space - درصورت داشتن هرگونه سوال یا مشکل، آن را بصورت پاسخ مطرح کنید.-
- resident evil revelations
- استیم
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(و 5 مورد دیگر)
برچسب زده شده با :
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آموزش آنلاین بازی کردن Resident Evil 5 به روش ENZO
MH11 پاسخی ارسال کرد برای یک موضوع در آموزش آنلاین بازی کردن
آموزش آنلاین بازی کردن Resident Evil 5 به روش Enzo : - در طول انجام مراحل راه اندازی، آنتی ویروس یا ویندوز دفندر را غیر فعال کنید (آموزش). 1. ابتدا استیم را اجرا کنید و وارد حساب استیم خود شوید. 2. سپس بازی را از طریق لینک زیر دانلود کنید و آن را استخراج کنید و کرک Steam-Fix را نیز در پوشه بازی استخراج کنید (جایگزین فایل های بازی کنید). دانلود بازی همراه با کرک دانلود بازی از طریق تورنت دانلود کرک به تنهایی 3. استیم را اجرا کنید. 3-1. دو کلید Windows + R کیبورد را باهم بزنید تا Run ویندوز اجرا شود. 3-2. متن زیر را درون کادر کپی کنید و OK را بزنید. steam://install/705210 3-3. برای چند ثانیه بازی Cube Racer را بر روی استیم شروع به دانلود کنید (بعد از چند ثانیه آن را متوقف و حذف کنید). - تمامی مراحل این قسمت (3) را فقط یکبارِ اول نیاز است که انجام دهید (برای فعالسازی کرک فیکس الزامی است). 4. بازی را از طریق فایل re5dx9.exe بصورت Run as administrator اجرا کنید و از بازی کردن لذت ببرید. - مطمئن شوید که Spacewar را نصب کرده اید (steam://install/480). میزبان شدن در بازی : به قسمت New Game سپس Set Difficulty مراجعه کنید و گزینه Set to Invite Only را بزنید، اکنون Start Game را بزنید و با دکمه Shift+Tab به دوستان خود دعوت نامه ارسال کنید. ملحق شدن به میزبان ها : دعوت نامه دوست خود را قبول کنید. - مشاهده تصاویر و تریلر بازی - حداقل سیستم مورد نیاز : OS: Windows®10 Processor: Intel Core™ 2 Quad 2.4GHz or better, AMD Phenom™ II x4 3.4GHZ or better Memory: 4GB or better Graphics: 512 MB VRAM, NVIDIA® GeForce 9800 series or better, ATI Radeon HD 7770 or better Storage: 15 GB free hard drive space - درصورت داشتن هرگونه سوال یا مشکل، آن را بصورت پاسخ مطرح کنید.-
- resident evil 5
- enzo
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(و 7 مورد دیگر)
برچسب زده شده با :
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آموزش آنلاین بازی کردن TEKKEN 7 به روش ENZO
MH11 پاسخی ارسال کرد برای یک موضوع در آموزش آنلاین بازی کردن
آموزش آنلاین بازی کردن TEKKEN 7 به روش Enzo : - در طول انجام مراحل راه اندازی، آنتی ویروس یا ویندوز دفندر را غیر فعال کنید (آموزش). 1. ابتدا استیم را اجرا کنید و وارد حساب استیم خود شوید. 2. سپس بازی را از طریق لینک زیر دانلود کنید و آن را استخراج کنید و کرک Steam-Fix را نیز دانلود و در پوشه بازی استخراج کنید (جایگزین فایل های بازی کنید). دانلود بازی دانلود کرک Steam-Fix 3. بازی را از طریق فایل Tekken7.exe و یا TekkenGame\Binaries\Win64\TekkenGame-Win64-Shipping.exe بصورت Run as administrator اجرا کنید و از بازی کردن لذت ببرید. میزبان شدن در بازی : به قسمت Online سپس Player Match مراجعه کنید و گزینه Create Session را بزنید و منتظر بمانید تا دوستان و سایر بازیکنان به شما ملحق شوند. ملحق شدن به میزبان ها : به قسمت Online سپس Search a session مراجعه کنید و یک session را از لیست انتخاب کنید و منتظر بمانید تا بازی شروع شود. - برای مشاهده آموزش فعال کردن کنترلر (دسته بازی)، بر روی این لینک کلیک کنید. - مشاهده تصاویر و تریلر بازی - حداقل سیستم مورد نیاز : OS: Windows 7/8/10 (64-bit OS required) Processor: Intel Core i3-4160 @ 3.60GHz or equivalent Memory: 6 GB RAM Graphics: NVIDIA GeForce GTX 660 2GB, GTX 750Ti 2GB, or equivalent Storage: 60 GB available space - درصورت داشتن هرگونه سوال یا مشکل، آن را بصورت پاسخ مطرح کنید. -
آموزش آنلاین بازی کردن ARK: Survival Evolved
MH11 پاسخی ارسال کرد برای یک موضوع در آموزش آنلاین بازی کردن
آموزش آنلاین بازی کردن ARK: Survival Evolved : - در طول انجام مراحل راه اندازی، آنتی ویروس یا ویندوز دفندر را غیر فعال کنید (آموزش). 1. ابتدا استیم را اجرا کنید و وارد حساب استیم خود شوید. 2. سپس بازی را از طریق لینک زیر دانلود کنید و آن را استخراج کنید و کرک Steam-Fix را نیز در پوشه بازی استخراج کنید (جایگزین فایل های بازی کنید). دانلود بازی و کرک 3. بازی را از طریق فایل DodoLauncher.exe بصورت Run as administrator اجرا کنید و از بازی کردن لذت ببرید. ورود به سرور های بازی : به قسمت Join Servers مراجعه کنید و به سرور مورد نظر خود وارد شوید. - مشاهده تصاویر و تریلر بازی - حداقل سیستم مورد نیاز : OS: Windows 7/8.1/10 (64-bit versions) Processor: Intel Core i5-2400/AMD FX-8320 or better Memory: 8 GB RAM Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better Storage: 60 GB available space - درصورت داشتن هرگونه سوال یا مشکل، آن را بصورت پاسخ مطرح کنید.-
- ark: survival evolved
- ark
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(و 4 مورد دیگر)
برچسب زده شده با :
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دانلود رایگان بازی های رایانه ای (نسخه کرک شده)
MH11 پاسخی ارسال کرد برای یک موضوع در دانلود بازی ها و DLC ها
در این موضوع لیستی از وبسایت های ارائه دهنده بازی های رایانه ای کرک شده را در اختیار شما خواهیم گذاشت. شما به راحتی میتوانید بازی مورد نظر خود را در این سایت ها جستجو و بصورت رایگان دانلود و نصب کنید. FitGirl Repacks CPY & SKIDROW SKIDROW CODEX SKIDROW & RELOADED STEAM UNLOCKED اگر شما هم سایت معتبر و رایگان دیگری سراغ دارید، لطفاً آن را بصورت گزارش به ما معرفی کنید تا به این لیست اضافه کنیم.-
- 1
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- دانلود بازی
- بازی
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(و 1 مورد دیگر)
برچسب زده شده با :
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Dota 2 - Exile Unveiled — New Hero Persona for Phantom Assassin
MH11 پاسخی ارسال کرد برای نوشته وبلاگ در اخبار بازی
شخصیتی که از بدو تولد شکار میشود و در سایه زندگی میکند، دیگر مخفی نمیشود. Exile Unveiled Hero Persona for Phantom Assassin جدید که اکنون برای همه دارندگان Battle Pass که به سطح 296 میرسند در دسترس است، دارای یک مدل کاملاً جدید، انیمیشنها، جلوههای توانایی و عملکرد صوتی است تا به طور کامل سرنوشت مرگبار خود را در بحبوحه نبرد درک کند. آسان تبعیدی که مخفیانه توسط خواهران رانده شده از نظم محجبه بزرگ شده است، یک عمر را در تعقیب یک هدف صرف کرده است: نابود کردن پیامبر دروغینی که معلمانش او را به فساد ایمان زمانی مقدس خود متهم می کردند. و در حالی که محافظانش یک به یک توسط تیغه های قاتلان محجبه از او گرفته شده اند، آسان در نهایت آماده است تا از سایه ها گام بردارد - برای تحقق بخشیدن به رویاهای تاریک اربابان خود و اطمینان از اینکه ترسناک ترین پیشگویی های اوراکل آلوده به ثمر نشسته است. برای کسب اطلاعات بیشتر در بخش Exile Unveiled در Battle Pass مراجعه کنید و سپس وارد خطوط شوید تا از رنج همه دشمنانی که در سر راه شما قرار دارند، دیدن کنید. -
در حالی که ما برای یک Major باورنکردنی در ریو آماده میشویم، منتظر رویدادهای سال آینده نیز هستیم. به میزبانی BLAST، اولین ماژور CS:GO در سال 2023 در پاریس، فرانسه برگزار می شود. دست و پنجه نرم کنید و به BLAST.TV Major بروید! پنجمین سال CS:GO در چین پنجمین سالگرد انتشار CS:GO در چین را با یک کیت موسیقی منحصر به فرد، 花脸 Hua Lian (صورت نقاشی شده) جشن بگیرید. این کیت ترکیبی از اپرای فولکلور Qinqiang (اولین راک اند رول سبک چینی) و راک اند رول مدرن است. چه در دود (اسموک) غرق شده باشید و چه توسط فلش بنگ کور شده باشید، گم نشوید!
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Today we are excited to ship the Initiators Music Kit Box, featuring music kits from 3kliksphilip, Humanity’s Last Breath, Juelz, Knock2, Meechy Darko, and Sullivan King. Whether you’re a fan of dance music, hip-hop, rock, or CS:GO content creators, there’s a music kit for everyone. The Initiators Music Kit Box is now available for purchase in-game! As part of today’s update, 10 Year Birthday Coins are no longer possible to earn. Thank you to all the players who celebrated CS:GO’s 10th birthday with us and earned their coin!
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Today's patch unveils the 7.32 gameplay update, including economy changes, map tweaks, new and reworked hero abilities, updated talents, shards, scepters and neutral items as we head into The International Regional Qualifiers, which will run from September 3rd until September 18th. Jump into a game and Hitch a Ride with Centaur, call for the help of your Little Friends as Enchantress, take a Nosedive with Viper, or head over to the 7.32 Update Page for a comprehensive list of all the changes this patch brings. As The International fast approaches, so does one of Dota's most awaited features. Mark your calendars because The 2022 Battle Pass will release on September 1st.
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It’s CS:GO’s 10th birthday, and we’re celebrating with stickers, maps, and cupcakes! 10 Year Birthday Sticker Capsule The community pulled together for the 10th anniversary sticker competition, and the results speak for themselves–the 10 Year Birthday Sticker Capsule contains over 60 community submitted designs, including an all new animated ‘Lenticular’ quality. Congratulations to the winners! Maps You’ve been patient, and it’s finally here. Tuscan is available in all game modes, so jump in to this classic map and put it through its paces! And that’s not all: we’ve brought back Anubis and Breach to competitive matchmaking, and added Primetime and Blagai to Wingman! Cake! It wouldn’t be a birthday without some cake… specifically, a cupcake topped with a birthday coin! For the next week (until Monday, August 22nd), CS:GO players with Prime status can grab their birthday coin by earning enough XP for their first in-game drop of the week. Ten years. It’s a big number, yet CS:GO is stronger than ever. Over the past 12 months alone, we’ve seen more players than ever before (averaging over 20 million monthly unique players), record viewership for Majors (2.7m concurrent viewers), and massive community support with over $70 million raised for professional organizations, teams, and players. The future could not look brighter. Happy Birthday, CS:GO.
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After two weeks of furious competition from the best teams in the world, Team Spirit have outlasted all challengers to claim the title of Arlington Major Champions — securing a Grand Finals victory in a thrilling rematch with a powerful rival. Congratulations to Yatoro, TORONTOTOKYO, Collapse, Mira, and Miposhka! In a turn of events reminiscent of The International in Bucharest, Team Spirit's road to victory offered no choice but to defeat a legendary foe. PSG.LGD were dominant throughout the tournament and looked unbeatable in both the Group Stage and the Playoffs. They even defeated Team Spirit 2-0 in the Upper Bracket Finals, sending the squad into the Lower Bracket where a very strong Team Aster were waiting. Team Spirit fought hard to bounce back and earned the right for a fitting rematch with PSG.LGD in the Grand Finals. After an exciting series — including a nail-biting 75-minute Game 2 — Team Spirit closed out the tournament with a convincing 3-1 victory to the delight of their fans worldwide. The International Awaits With the final Major of the season concluded, the first 12 teams to officially qualify to The International have been decided: PSG.LGD OG Team Spirit beastcoast Team Aster Thunder Awaken BOOM Esports TSM Tundra Esports Gaimin Gladiators Evil Geniuses Fnatic We look forward to seeing all of these worthy competitors in Singapore this October vying for the Aegis of Champions. There are still spots up for grabs at The International, and the next opportunity in that journey arrives in the Regional Qualifiers. These qualifiers will run September 3 - 18, and the winners from each of the six regions will secure themselves invites to The International. The second and third place teams in each Regional Qualifier will have one last shot to earn the ultimate invite — with the Last Chance Qualifier tournament, running October 8 - 12. The top two teams from that tournament will round out the final field of teams invited to The International. Gameplay Patch 7.32 As mentioned previously, Gameplay Patch 7.32 will arrive sometime before The International Regional Qualifiers.
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Dota 2 - Tickets for The International - Saturday, August 13
MH11 پاسخی ارسال کرد برای نوشته وبلاگ در اخبار بازی
As the Arlington Major approaches its conclusion, more and more teams have now officially qualified to The International in Singapore this October. See them live and in person as they compete for the Aegis of Champions by purchasing tickets this Saturday. Tickets will be sold in a single wave starting at 10am SGT (2am GMT) on August 13th, with a limit of 5 tickets per customer for each date. Purchasers residing within Singapore will have the option for courier delivery or will-call pickup. All others must pick up their tickets at will-call only. The event itself has been split into two separate sections: The Playoffs (October 20 - 23) and the Finals Weekend (October 29-30). The Playoffs will feature the top sixteen teams in Dota 2 as they battle for a spot in the Finals. This part of the competition will be held at the Suntec Convention Center in Singapore, and tickets will be sold for the four days separately for a price of $88 SGD each. The Finals Weekend will be the culmination of the event, where the four remaining teams compete to prove themselves worthy of claiming the Aegis of Champions. The Finals Weekend will be held at Singapore Indoor Stadium, and tickets will be available for $498 SGD—a single ticket allows entrance for both days. Tickets will be sold by Ticketmaster at https://ticketmaster.sg/activity/detail/22_intldota2sg. We recommend setting up an account ahead of time so that there are no delays when sales start. -
Witness the thrilling conclusion to the battle for the Dota universe in the third season of DOTA: Dragon's Blood, now streaming on Netflix. Join in as Davion, Mirana, and Luna combine forces with the Invoker to take on Terrorblade and stop the demon from unmaking reality — in a season filled with old friends, new allies, and unexpected turns brought to life with masterful animation from Studio Mir (The Legend of Korra, The Witcher: Nightmare of the Wolf, Voltron: Legendary Defender). For those who haven't started the DOTA: Dragon's Blood journey, catch up now with Season 1 & 2 and see the world of Dota 2 come to life like never before. Experience the story of Davion, a renowned Dragon Knight devoted to wiping the scourge from the face of the world. Following encounters with a powerful, ancient eldwurm, as well as Princess Mirana and her faithful companion Marci, on a secret mission of their own, Davion becomes embroiled in events much larger than he could have ever imagined.
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Dota 2 - The Arlington Major & The Road to the International
MH11 پاسخی ارسال کرد برای نوشته وبلاگ در اخبار بازی
The Arlington Major The Summer Tour of the DPC draws to a close, and The Arlington Major offers the best teams in the world a final chance at DPC points before the competitive road reaches The International. Catch all the action as it unfolds from August 4 - 14 in Arlington, Texas, USA. DPC Fantasy Fantasy is now available for play during the Major. Collect cards from all teams heading to battle in Arlington, and study the schedules and matchups to craft your own perfect lineups for each day. Score enough points and you'll earn Summer Lineage Treasures in reward. Supporters Club Sale It's never too late to show your support for the teams heading to The Arlington Major, and with the final battles approaching, all Supporters Club bundles are now on sale for 50% off. As always, half of the proceeds go directly to the teams. Tickets for The International The International is drawing near, and tickets will be released for sale on August 13th. All tickets will be sold in a single wave starting at 10am SGT (2am GMT), with a limit of 5 tickets per customer for each date. Purchasers residing within Singapore will have the option for courier delivery or will-call pickup. All others must pick up their tickets at will-call only. The event itself has been split into two separate sections. The Playoffs will run from October 20 - 23 and feature the top sixteen teams in Dota as they compete for a spot in the Finals. This part of the competition will be held at the Suntec convention center in Singapore, and tickets will be sold for the four days separately for a price of $88 SGD each. The Finals will be the culmination of the event, where the four remaining teams compete to prove themselves worthy of claiming the Aegis of Champions. The Finals will be held October 29 - 30 at the Singapore Indoor Stadium, and tickets will be available for $498 SGD—a single ticket allows entrance for both days. Gameplay Patch 7.32 Patch 7.32 will arrive before The International Regional Qualifiers, which take place September 3 - 18. -
Competitive Skill Groups are undergoing some recalibration. Typically when we ship changes to CS:GO’s matchmaking system, the adjustments are small enough that we don’t include them in our release notes. However, today’s update affects all CS:GO players so it requires some explanation. When you launch CS:GO, you’ll notice that your Skill Group is not displayed–you’ll have to win one more match to reveal your Skill Group. Most of you will notice a change to your Skill Group, but some of you may find that you were already in the right place. So jump into a match, or two, or however many it takes for your next win! Also, for those of you still interested, it’s the last week to purchase Antwerp 2022 Stickers–they are available in the store until August 8th.
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Today we are excited to ship the Recoil Case, featuring 17 weapon finishes from community artists and including the Broken Fang Case Gloves as rare special items! The Recoil Case is dropping in-game now!
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We're happy to announce that submissions are now open for this year's Dota 2 Short Film Contest. Filmmakers have until 3:00pm PDT on September 4, 2022 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration. Dota fans around the world are invited to visit the Workshop to discuss and vote on their favorites to help us select the best entries to be showcased as part of The International 2022 broadcast. Upon review of the Workshop ratings and discussions, Valve will nominate the top entries to be featured in the Dota client for a final voting process by the community to determine the winners. Each finalist that reaches the top ten will be guaranteed to win $500, and the top three selections will score prizes of $25,000, $10,000, and $5,000 in recognition of their contributions to the Dota community. Check out the Dota 2 Short Film Contest site for more information and guidelines on the submission process. And be sure to stop by the Workshop page regularly to help review the submissions you would like to see showcased at The International 2022, live from Singapore in October.
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Today's update introduces a treasure drop that features thirteen all-new item sets — the Chest of Endless Days. Each treasure opened will grant a set for Luna, Templar Assassin, Weaver, Nature's Prophet, Viper, Drow Ranger, Wraith King, Pangolier, Winter Wyvern, or Lycan. You'll also have a chance to unwrap a Rare Witch Doctor set, Very Rare Hoodwink set, or Ultra Rare Kid Invoker set, which includes the base Kid Invoker persona if not already owned. These treasures are not available directly for purchase. Instead, they will drop randomly to players as they compete in Matchmaking. A key is required to open this chest — purchase one to unlock the treasure for $2.49, or sell the treasure on the market.
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Summer is just around the corner and now that the Battle Report Update is live, we're setting our sights on future releases. To that end, the Dota team would like to invite all workshop contributors to whip up some new sets for any of your favorite heroes. We're already officially accepting new submissions, and we're very excited to see your full creativity on display. Joining this round of submissions, we're happy to announce that Marci and Primal Beast will also soon be added to the workshop for you to throw into the mix. We request that all submissions be on the Dota 2 Workshop by the end of the day on October 23rd, 2022 PDT. Please make sure to mark your work with the "Summer 2022" tag when tendering items to the Workshop to ensure they aren't overlooked. As always, please avoid concepts involving human skulls, blood, and gore. We'd like to remind all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.
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Dota 2 - The International 2022 Live Event Broadcast RFP and Broadcast License Requests
MH11 پاسخی ارسال کرد برای نوشته وبلاگ در اخبار بازی
Preparations are well underway for The International 2022, which will take place live in Singapore in October. For the Playoffs (October 20-23) and Finals (October 29-30), We are now accepting proposals for companies who are interested in the Live Event Broadcast Production of The International 2022's Russian, Chinese, Portuguese (Brazil), and Spanish (Latin America) language broadcasts. The RFP (Request For Proposal) documentation can be found here, and the form for proposals can be found here. Requests for Broadcast Licenses are also available now for respondents of all languages not included in The International 2022's Primary Broadcast Languages (English, Russian, Chinese, Portuguese (Brazil), and Spanish). Please use this form to submit a Broadcast License Request. We thank everyone for their interest in working with us on The International 2022. -
A new era for Call of Duty® begins on October 28. The sequel to the record-setting Call of Duty®: Modern Warfare® is almost here. Call of Duty®: Modern Warfare® II will kick off a new era for the franchise when it releases worldwide on Friday, October 28. Witness and experience what made Task Force 141 become the iconic and legendary squad that it is as the action picks up following the harrowing and breathtaking action from Call of Duty: Modern Warfare (2019). https://youtu.be/r72GP1PIZa0 Developer Infinity Ward has left no stone unturned to create a new heart-pounding experience for players. Task Force 141’s next global Campaign. Immersive, world-class Multiplayer. An evolved Special Ops experience. All carefully crafted with gameplay and technical innovations that will introduce fans to the new era of Call of Duty. A New Era for Call of Duty Call of Duty is taking a generational leap forward, ushering in a new era — and it all begins with Modern Warfare® II, which leads the most ambitious rollout ever across the franchise. This state-of-the-art experience is set to reshape the famed series and appeal to Call of Duty players everywhere. Modern Warfare II, the sequel to Call of Duty: Modern Warfare (2019) releases October 28. The all-new Call of Duty®: Warzone™ 2.0 comes out later this year. An all-new mobile experience that will bring Call of Duty: Warzone to players on the go, is in development. One unified engine across the franchise beginning with Modern Warfare II and Warzone 2.0. RICOCHET Anti-Cheat™ will release on day one of Modern Warfare II and the new Warzone. Call of Duty is coming back to Steam on PC starting with Modern Warfare II. And there’s more to come… Campaign and Special Ops Task Force 141 faces its greatest threat yet — a newly aligned menace with deep, yet unknown, connections. Familiar heroes return and new allies are formed in a globe-trotting operation, including missions in Europe, Asia, and the Americas. This Campaign is set to be an incredible experience on numerous levels: offshore sieges with underwater combat, all-out explosive assaults from 30,000 feet above enemy strongholds, and high-stakes, low-profile stealth missions in both plain sight and under the cover of darkness. Deploying alongside you are iconic squadmates: Team leader Captain John Price; seasoned sergeant Kyle “Gaz” Garrick; the lone wolf himself, fan-favorite Simon “Ghost” Riley; fearless Sergeant John “Soap” MacTavish; as well as the newest team member, Colonel Alejandro Vargas, an incorruptible Tier 1 Operator and member of the Mexican Special Forces. After the Campaign, players can join with up with their duo for evolved Special Ops. This tactical co-op mode advances your team-building skills, and also sets the scene for the near-endless hours of gameplay available in the world-class Multiplayer. Multiplayer: Next-Generation Innovations Those who preorder and drop into Call of Duty: Modern Warfare II Multiplayer at launch will be among the first to try out and level up the multiple base weapons, explore a wide range of maps and modes, meet an international cast of Operators, and more. With new ways to play and numerous gameplay innovations, including a revamped Gunsmith that offers more customization than ever before, Modern Warfare II will hit the ground running on day one, ready to welcome newcomers and fierce competitors alike. The first to the fight will also be well-prepared for an incredible post-release calendar, set to include a massive amount of free post-launch content drops featuring new maps, modes, and blockbuster special events that can’t be missed. Modern Warfare II — Technically Speaking Starting with Modern Warfare II, the new title features the new, next-generation engine that first debuted with Modern Warfare (2019). Modern Warfare II will be the most advanced Call of Duty in history, with a truly immersive experience with stunningly realistic sound, lighting, and graphics. Modern Warfare II features a physically based material system allowing for state-of-the-art photogrammetry, a new hybrid tile-based streaming system, a new PBR decal rendering system, world volumetric lighting, 4K HDR, as well as a new GPU geometry pipeline. All of this is in service of a massive cinematic Campaign. The game also features a new advanced AI system. Enemies and friendlies alike across Campaign and Special Ops act tactically using combat and cover maneuvering techniques that would be second nature to a Tier 1 Operator. Warzone in the Next Generation for Call of Duty and Additional Content October 28 marks a new beginning for Call of Duty, starting with the release of Modern Warfare II. Soon after, a wholly new Warzone will launch as an extension of the Modern Warfare II universe. With it comes new technology, new features, and new gameplay that work seamlessly together. Throughout, we have taken a wide range of community feedback to heart. In order to fully deliver this state-of-the-art experience, Warzone 2.0 will feature new Modern Warfare II content and systems with brand-new progression and inventories. Today’s Warzone will continue as a separate experience that will include a continuation of player progression and inventories within that Warzone experience. We can’t wait to share more details soon. Development on the all-new, dynamic Warzone 2.0 experience is also being led by Infinity Ward, along with Raven Software. The new, free-to-play battle royale Warzone also features the same technology powering Modern Warfare II, so both titles leverage the Call of Duty engine that first debuted with Modern Warfare (2019), providing the most seamless and advanced Call of Duty experiences ever. In addition, expect more intel on a new sandbox mode and the brand-new playspace as we get closer to launch. Additional Intel to Come — Preorders Available Now Ensure you have the latest official information about Modern Warfare II by checking the Call of Duty Blog in the coming weeks leading up to launch. In addition, be sure to visit the Infinity Ward website for more news and updates directly from the studio. Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0 are published by Activision. Development for both games is led by Infinity Ward with additional development support provided (in alphabetical order) by Activision Central Design, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, Toys for Bob, and Treyarch. Starting October 28, Call of Duty: Modern Warfare II is scheduled for release on PlayStation® 5, PlayStation® 4, Xbox Series X|S, Xbox One, PC Battle.net, and PC Steam. Call of Duty: Warzone 2.0 is scheduled for release later this year on the same platforms. Preorders at participating retailers and digital storefronts are available now, or at CallofDuty.com. Get details on preorder editions, including Open Beta Access* and the Vault Edition, by reading the pre-order blog (see “Related Articles”, below). Stay frosty.
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What is it you fear most? Is it rejection? Loneliness? Do your doubts and insecurities haunt your dreams? Are you afraid that maybe you really do belong in Bronze after all? We all know fear. We learn it at a young age: The monster under the bed, a dark hallway at night, mom leaving you alone in the checkout line. We’ve all tasted the primal sour of fear and felt the haunting itch it leaves under your skin. Now fear has a name: Fade. THE BOUNTY HUNTER Before Fade was the embodiment of fear—before she was even Fade—she was a gameplay idea: reconnaissance. “When deciding what to make for Agent 20, we knew we needed someone who could compete with Sova. He sort of has the monopoly on reconnaissance in VALORANT, and we wanted another Agent that has similar strengths,” explains Game Designer Nick “Nickwu” Smith. That left Smith with the simple task of narrowing in on a gameplay fantasy that relies on information gathering while feeling meaningfully different from Sova, the only other reconnoiter. Sova requires knowing lineups for each map—those sweet spots for the perfect site-to-site Recon Bolt to give your initiators and duelists the information they need to push while you stand back and defend their flank. He’s got recon from afar on lock. So when Smith was designing an Agent who could compete, he decided to try a kit that felt more localized to counter Sova’s range. “The idea of a bounty hunter stood out from the beginning because they use all sorts of information-gathering components to hunt down their bounty. It’s a lot more personal than shooting an arrow from somewhere really far away and relaying that information to your team,” explains Smith. “I had the idea of hunting deer—tracking them down, trapping them, then making the kill,” he pauses and laughs. “I’ve actually never been hunting before. I have no idea what it’s like. But it’s that mentality of ‘I know where you are, I’m going to lock you down, and then I’m gonna get ya’ that I wanted for Fade.” Fade’s trails were one of the first mechanics Smith explored. The goal was to track “bounties” in a way that felt up close and personal. “Because of how VALORANT’s core gameplay loop works, we needed Fade’s hunting footprint to be broader than just honing in on one enemy,” he explains. “If you hunt just one opponent at a time it’s really strong thematically with the bounty hunter approach, but when it comes to gameplay it means you’re not a very strong Agent. Tactically you cannot exert enough force on the enemy team—or alternatively we’d have to make it so powerful that you’re almost guaranteed to kill that one person, and it becomes an awful experience to play against.” The solution was to give Fade trails on every enemy hit by her abilities, and to let them see their own trails. It gives Fade the chance to play with her prey. Will she follow your trail or someone else’s? Will she relay this information to her team? Or will she leave you alone cowering behind a corner? “The thing we discovered as we played the kit was that as the person playing Fade, you feel like you’re gathering information, tracking and hunting down people, and then executing them with that information,” Lead Character Producer John “Riot MEMEMEMEME” Goscicki shares. “And then on the flip side when you’re the one being hunted by Fade, it’s an anxiety-inducing, terrifying experience. So we decided to lean into that feeling of what it’s like to play as, and play against, this character. And that’s what led us to the darker, edgier thematic.” WHEN NIGHTMARES BECOME REALITY When developing new Agents, the team draws on inspiration from many sources, but the main one is simple: people. The universal human experience that connects us all, no matter what we believe, who we are, or where we call home. Things like contentment, hope, dreams; anxiety, fear, nightmares. But one side of that parallel evokes a stronger reaction. And that side is a bit underrepresented in the current Agent roster. Outside of Omen—and arguably Yoru or Reyna—there aren’t that many “xX420edgel0rd69Xx” Agents. In fact, most of the Agents released recently are pretty upbeat. Neon’s caring beneath her snark, Chamber’s insanely French charming and egotistical, and KAY/O’s a deeply loyal robot (as long as you’re not a Radiant). After seeing Fade’s kit, it became clear to the team they were making someone a bit darker. “The bounty hunter fantasy was so crystal clear that all the narrative work sort of just fell into place,” recalls Narrative Writer Ryan “Pwam” Clements. Clements and Narrative Lead Joe “ParmCheesy” Killeen pitched a few different ideas for Fade’s thematic fantasy, but one stood above the rest: living nightmares. (DON’T LET HER LOOKS FOOL YOU, FADE SPENDS HER FREE TIME READING WITH OMEN WHILE HE KNITS) Nightmares presented an interesting opportunity as a power fantasy. We all have them, they cause deep rooted fear, and it’s a unique source of power for VALORANT. “The way we integrated nightmares into Fade’s kit made a lot of sense with the way we all felt playing against her in playtests. It was this high stakes, anxiety-inducing experience when you got tagged by her trails, and we wanted to keep that feeling throughout her design,” Smith explains. In addition to the unique power source, nightmares and Fade’s edgier thematic meant she has a much more unique color palette compared to the rest of the roster. “The hardest part of designing new Agents from a concept art perspective is keeping their color palettes unique. All of the basic colors have been taken already, and we need to figure out color combos that feel unique while still being readable in game,” shares Concept Artist Konstantin “Zoonoid” Maystrenko. “Since we decided on her being the nightmare lady, we wanted to keep Fade’s colors more toned down and leaned more heavily into greys and blacks. But black is a difficult color for a competitive game, as it doesn’t provide as much contrast and readability with the in-game environment,” he continues. Apart from Fade’s color palette, Maystrenko wanted to give her a modern, stylized outfit. The idea he settled on was urban fantasy. A lot of fantasy in modern media is based in fantastical realms full of fae, elves, and dragons, but there aren’t as many sources of representation for someone burdened with such a powerful magical ability who also grew up in an inner-city. So he asked himself, “How would she act? What would she look like? How do these nightmare powers manifest in the way she represents herself? (MAYSTRENKO TRIED TO STRIKE THE RIGHT BALANCE BETWEEN AN APPEALING AND EDGY DESIGN) As Maystrenko and Clements were locking in the living nightmare fantasy for Fade’s thematic, Smith began implementing this into her gameplay. “I was thinking about ways to introduce a lot of fear and anxiety in Fade’s kit after we had decided on that being her thing,” Smith recalls. “Most of Fade’s kit is more localized and up-close, but her ultimate, Nightfall, is a lot more broad. It’s less about making individual enemies feel targeted and operates much more like a standard Initiator ult, similar to Breach’s. It provides for a lot of interesting gameplay opportunities for how it applies the trails and makes opponents deaf.” Sound is incredibly important in VALORANT. You can hear enemies rotating, rushing, or reloading. It can be the thing that saves you from certain death—or the thing that guarantees victory. Not being able to hear enemies puts you at a tactical disadvantage, and this became the perfect opportunity to inject even more fear in Fade’s kit. “With a lot of other ultimates in the game, you can still tell if your opponents are rushing you down if you’re hit because they’re making noise. But when you lose the ability to hear it’s like... well shit I don’t know,” Smith adds. “And then Fade has your trail and knows your position on top of it, so it makes you anxious. With that fear comes the opportunity to create more misplays, which is something she uniquely brings to the roster.” EVERYONE EATS FOOD “We have a goal on VALORANT to be unapologetically global. The world is full of interesting and amazing people, and there’s no shortage of creative ideas, stories, and inspiration to pull from in every country,” Goscicki shares. “A lot of people in Turkey play VALORANT—like, a huge amount. And in the same way we saw an opportunity to make another recon Agent, we also saw the opportunity to make a character that Turkish players could potentially relate to.” (FADE’S HETEROCHROMIA IS INSPIRED BY TURKISH ANGORA CATS) There are things about Fade that should stand out as clearly Turkish at first glance. The nazar boncuğu is a symbol common in the Mediterranean and is used to ward off the evil eye, a curse brought about by a malevolent look. And the design can be seen all over Fade, from the pendants on her clothing, to the ring she wears. But there are some surprising additions the team wasn’t aware were part of Turkish culture at the start. (EARLY EXPLORATION OF FADE’S FIRST-PERSON POV) In Turkish culture henna signifies sacrifice: Sacrificing your single life to join your spouse’s family, your personal life to join the military, or even an animal sacrificing its life to provide food. Fade is no stranger to sacrifice. She deals with peoples’ darkest fears and most upsetting thoughts to wield her nightmarish powers while sacrificing her own sanity and comfort. “Many of our Agents have tattoos. It’s not exactly a meme with players, but it’s one among the concept artists,” Maystrenko laughs. “VALORANT uses a first-person POV, and so we need to get creative to express character uniqueness with players. Tattoos or skin markings are one of the clearest ways to do this. So when we learned that henna is common and popular in modern Turkey, it was an obvious choice to include.” “Turkey being Fade’s country of origin worked out in a really lovely way because, as the different elements began to take shape, there was a lot of cultural resonance we noticed,” Clements says. “We worked closely with the Rioters in our Turkey office and they informed us of the deep, profound respect to dreams in Turkish culture and superstition. Dream reading and dream seeing are longstanding cultural practices in Turkey, and it just fit so perfectly with this nightmare-wielding bounty hunter that is Fade.” Now, we’re not saying that every single player in Turkey is an edgy goth mommy with henna who uses her nightmare powers to hunt down people in Istanbul’s criminal underbelly. Maybe you’re a crazy cat lady instead. “Istanbul is the cat capital of the world. And cat culture is not just a Turkish thing. It’s universal. Everyone loves cats!” Maystrenko said. “We wanted to add some nods to that part of her life in her visuals without it being so in your face that she just became the cat Agent.” “We wanted to build this creature out of the things she loves and sees,” he continues. “Her nightmares blend with the things that aren’t dangerous in real life, but in her nightmares everything becomes something that can kill you. We tried to make it sort of abstract so it wasn’t immediately obvious. At first glance it looks like some creature that came from hell, but in reality it’s just two cats.” All of these things came together beautifully in her visual effects. “I thought a lot about the art style for Fade’s ultimate VFX, and how best to represent her and her roots in it. It started out as a straightforward henna style pattern, but it didn’t look quite right. It was very old-fashioned looking, so it sort of looked like wallpaper,” explains VFX Artist Guillermo “Giggy” la O’. “There are nazars within the effects—you’ll actually see a lot of eyes, but some of them are Fade herself. And her Prowler cat is also present. I took all of these things and used flow of the henna patterns to connect them so it’s less hardcore and more soft.” And if that’s not enough cats for you, yes, those are toe beans on the bottoms of her boots. And there she is in all her nightmarish gothy glory: Fade. Tenacious, terse, haunted. It can be easy to see the bounty hunter who wields such a terrible and frightening power and assume she has evil intentions. But does she, really? “When people look at Fade and then ask me if she’s evil, I sort of take that question personally,” Goscicki explains. “Growing up in the metal scene, I think there’s often a stereotype that it’s a bunch of blunt, grungy, intimidating assholes. But when you’re on the inside of that scene, you know everyone’s a fun-loving, goofy crowd. They just choose to express themselves differently than the societal norm.” Goscicki continued, “I think Fade’s the perfect example of how you appear at first blush isn’t always going to be representative of who you really are inside. I just hope that players get to see that other side of her as well.”
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PREPARING FOR A NEW ERA OF CALL OF DUTY®, PRESENTED BY INFINITY WARD
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Twenty years after its foundation, Infinity Ward is at the forefront of revolutionizing Call of Duty. While looking back at the studio’s many accomplishments so far, we welcome them to introduce the new era of the franchise this fall with Call of Duty®: Modern Warfare® II. When we and the Call of Duty community think of Infinity Ward and Modern Warfare®, a few quotes come to mind: “On your feet soldier – we are leaving.” “This is for the record.” “We get dirty, and the world stays clean – that’s the mission.” “What the hell kind of name is Soap?” But as we look back in Infinity Ward’s now 20-year history, from developing the original Call of Duty to now, there is one more phrase, spoken on the studio’s foundation on May 20, 2002, that still stands the test of time: “We will continue to revolutionize the gaming experience.” Throughout all of its accomplishments, Infinity Ward has been hard at work staying true to its core value: continue innovating Call of Duty and how it delivers to one of the greatest gaming communities out there. We most recently saw this in 2019’s Call of Duty®: Modern Warfare®, which was a step-change forward for Call of Duty as it became an instant hit and best-seller with fans everywhere. Innovations continued as the game was an example of the franchise’s new approach to post-release content: having every base weapon and functional attachment unlocked through base gameplay, removing the Season Pass in favor of free post-launch content, and introducing the new Battle Pass system for rewarding players for just playing Call of Duty. Following Modern Warfare’s release in 2019, in March 2020, Infinity Ward together with the talented development studios across Call of Duty provided a free-to-play, massive-online battle arena compliment to Modern Warfare known as Warzone™. It would go on to welcome over 100 million players. And within its first year, Modern Warfare delivered six seasons of action-packed, post-launch content, from new fan-favorite maps like Shoot House to the blockbuster Warzone limited-time event Haunting of Verdansk. Now, as we look to 2022 and beyond for this iconic series, we’re proud to welcome back Infinity Ward as the lead developer for this year’s Call of Duty experiences to be released starting on October 28, 2022. As a teaser to the Worldwide Modern Warfare II Reveal on June 8, remember the following as Task Force 141 assembles to stop a new threat: The Ultimate Weapon is Team. Between games, Infinity Ward’s global footprint has grown. They’ve been busy: In addition to their main campus in Los Angeles’ San Fernando Valley, the studio expanded to Mexico, continued to grow in Poland, and even started up operations in Austin, Texas, over the past three years. Teams of professionals across three continents all working together, along with partner studios, are harnessing the collective creativity that players will soon experience later this year with the release of Modern Warfare® II: “Modern Warfare II is an incredibly ambitious title in terms of what we hope to deliver our fans. The fact that we have been able to develop this game in a hybrid environment throughout the pandemic speaks to the caliber of talent we have at the studio.” – Stephanie Snowden, Director of Communications. As per Call of Duty tradition, there was a “secret” that we had a hard time keeping: the sequel to Infinity Ward’s 2019 release known as Call of Duty: Modern Warfare II. With this new game, the studio is ready to welcome you back into the world of Modern Warfare, where you’re part of the legendary Task Force 141. Members of the studio are ready to reveal this next era, and the excitement is growing: For Joel Emslie, Studio Art Director, Modern Warfare II represents one of the most “ambitious, beautiful, bombastic, melt your face off game Infinity Ward has ever created.” In Joel’s opinion, the game “is this studio’s magnum opus and it’s the type of game I’ve been waiting to be a part of my entire career.” “The team is positively thrilled to finally share what we've been working on here at Infinity Ward… we absolutely can’t wait for people to eventually jump in and PLAY Modern Warfare II!” – Candice Harris, Senior Producer. Nobody can predict the future. Whether it was the groundbreaking innovations from Modern Warfare and Warzone – Or the debut of Create a Class and never-before-seen Multiplayer progression systems with Call of Duty® 4: Modern Warfare® – Or the release of Custom Multiplayer Killstreaks and Special Ops in 2009’s Call of Duty®: Modern Warfare® 2 – Or even the introduction of Kill Confirmed and the legacy of the Call of Duty® XP event for Call of Duty®: Modern Warfare® 3 – Nobody could not have seen all of this – and more – be a vital part of Call of Duty and its success today. But what we can promise is that Infinity Ward – and all of us here across Activision and its studios across the globe – are ready to deliver a new era for Call of Duty. And we cannot wait to give you all the details about it. We look forward to providing you with more official information on Call of Duty: Modern Warfare II and the future of the franchise in the coming days, weeks and months. But for now, and as always: Stay Frosty. -
ASSEMBLE THE TASK FORCE — THE NEW ERA OF CALL OF DUTY IS STARTING
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ASSEMBLE THE TASK FORCE — THE NEW ERA OF CALL OF DUTY® BEGINS ON OCTOBER 28, 2022 Call of Duty®: Modern Warfare® II Comms have officially activated: Stay tuned for more intel on the future of the Call of Duty franchise. Simon “Ghost” Riley. Captain John Price. Kyle “Gaz” Garrick. John “Soap” MacTavish. Alejandro Vargas. And the rest? “That’s need to know. Unless we got a deal.” YouTube Video Task Force 141 makes its massive impact and presence known across the Port of Long Beach, thanks to a colossal reveal on an unprecedented scale. A global squad of iconic veterans and new legends of yet untold clandestine missions, these Operators are set to deliver a new era of Call of Duty when Modern Warfare® II releases on October 28, 2022. A few moments ago, Call of Duty released a rather substantial intel drop in the Port of Long Beach. Featuring 90,000 square feet of visible-from-space iconography, the next chapter in the storied franchise was unveiled. Over the course of 24 hours, a team maneuvered a massive cargo ship containing a Modern Warfare II wrap displaying the enigmatic Task Force 141 Operative Ghost on its storage containers and docked at the port that contained another MWII image, completing the giant puzzle. As the docking took place, drone footage captured the ship’s movement in its entirety while also revealing some initial key announcements for the game – including artwork revealing a first look at Task Force 141’s additional members and the release date of Modern Warfare II on October 28, 2022 – which you can witness in the video link (above). Initial asset intel brings revelations about key members of Task Force 141, including Team leader Captain John Price, Sergeant Kyle “Gaz” Garrick, Sergeant “Soap” MacTavish, lone-wolf Simon “Ghost” Riley, and Colonel Alejandro Vargas of the Mexican Special Forces. Stay tuned for more intel; this official artwork begins the ultimate reveal of the Call of Duty franchise’s future. And soon you’ll have a chance to own a piece of this dock-spanning art and be a part of our history. But for now, and most importantly: Stay frosty.-
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